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Cities skylines tmpe replacement
Cities skylines tmpe replacement











  1. Cities skylines tmpe replacement mod#
  2. Cities skylines tmpe replacement full#

Adding in community-created mods into the mix takes things to the next level. Throw in the official DLC and you've got a great management simulator. When considering the scale of a city it's just a detail, but it adds so much realism ( especially when you have a ton of custom vehicles). The base game of Cities: Skylines is really good. Start game and check in Content Manager -> Mods if TM:PE v11 is Enabled and make sure no other TM:PE are there.

cities skylines tmpe replacement

Unsubscribe ALL other versions including obsolete Traffic Manager v10.20 3.

Cities skylines tmpe replacement mod#

Assets have a hard-coded limit of 64 props, but since the game views sub-buildings as separate assets, that garage has so many functional parking spots (since it contains 4 floors/sub-buildings, it has a maximum of 4 x 64 = 256 functional parking spots - provided that no other props are used).ītw: the 'Realistic parking' feature, combined with the 'No street parking' feature (also part of TM:PE) is one of my favorite mod features. Migration notes from obsolete TM:PE v10.20 to TM:PE v11: 1.

Cities skylines tmpe replacement full#

The reason why that parking garage is so full is because it consists of 4 different sub-buildings (each floor is one sub-building), each with a large amount of parking markers. This marker tells Cims where they can park: the lines that delineate parking spots are decal props, which purely visual without any function.

cities skylines tmpe replacement

the actual location where a car is parked is a prop called 'Parking marker' (you can find them with the Find It! mod, but I'm not sure if they work if you plop them freely in your city).













Cities skylines tmpe replacement