
Adding in community-created mods into the mix takes things to the next level. Throw in the official DLC and you've got a great management simulator. When considering the scale of a city it's just a detail, but it adds so much realism ( especially when you have a ton of custom vehicles). The base game of Cities: Skylines is really good. Start game and check in Content Manager -> Mods if TM:PE v11 is Enabled and make sure no other TM:PE are there.

Unsubscribe ALL other versions including obsolete Traffic Manager v10.20 3.
Cities skylines tmpe replacement mod#
Assets have a hard-coded limit of 64 props, but since the game views sub-buildings as separate assets, that garage has so many functional parking spots (since it contains 4 floors/sub-buildings, it has a maximum of 4 x 64 = 256 functional parking spots - provided that no other props are used).ītw: the 'Realistic parking' feature, combined with the 'No street parking' feature (also part of TM:PE) is one of my favorite mod features. Migration notes from obsolete TM:PE v10.20 to TM:PE v11: 1.
Cities skylines tmpe replacement full#
The reason why that parking garage is so full is because it consists of 4 different sub-buildings (each floor is one sub-building), each with a large amount of parking markers. This marker tells Cims where they can park: the lines that delineate parking spots are decal props, which purely visual without any function.

the actual location where a car is parked is a prop called 'Parking marker' (you can find them with the Find It! mod, but I'm not sure if they work if you plop them freely in your city).
